The Seas are Yours: Battlewake Now Available on Steam, Oculus Rift, PS VR & Viveport!
After months of anticipation, including a bombastic PC beta, Survios’s new VR game Battlewake is now available for $29.99, with an additional 15% launch discount! Battlewake will be available on Steam, Oculus*, PlayStation VR**, and Viveport***. Watch the official launch trailer:
The Seas of New Urth constantly churn with the raging surge of battle. The treacherous Queen’s Company has taken your lands, your freedom, your riches, your power. Once squabbling towards extinction, the Pirate Lords now join forces to destroy their common foe, bound in blood by the demon Andromalius. They must regain their seas, avenge their families, take back their riches, and restore their world, with the fate of New Urth hanging in the balance. But will greed prevail?
Once you’ve seized the wheel, set your course for September 19, for not only is it a very important holiday for all pirates around the world, but it’s also the start of a thrilling community event that we can’t wait to share! Get your plunderin’ parties assembled over at the official Survios Discord, and we’ll see you all upon the high seas…
* Rift only. Quest launch date TBA.
** NA only. EU available soon.
*** Viveport version is single-player only; multiplayer support coming soon.
Day 1 Known Issues
PS VR
- Multiplayer – Player can become stuck transitioning from the Captains’ Quarters to Plunder lobby
- Multiplayer – Player cannot use the JOIN feature on Hosts in public matches, only clients
- Audio – Mute button does not function as intended
- UI – Ship screen shows Diego’s Ship smaller on the UI if using “Hide Menus” option
- Gamepad – Manacles are still textureless placeholders
- Credits – Back button on the Credits doesn’t work if the page was opened with the triangle menu
Global
- Multiplayer – Players default to Diego when choosing a Pirate Lord after already playing multiplayer once
- Multiplayer – Player will sometimes load into a Lobby or Match for a second time
- Multiplayer – Enemy vessels will jump forward, desyncing position
- VFX – Players cannot see ability projections when preparing special abilities
- VFX – Zhang’s and boss ships’ mortar VFX fire is observed floating midair away from the ship
- UI – Some boss ships have two Destroy objective markers above them
- Plunder – Upon respawning, the Helm can be observed falling from the sky
- Plunder – The Flamethrower on Rev Ship’s can damage itself
- Warfare [Steam Multiplayer] – Sometimes, friendly ships appear to jitter during a Warfare match
- Campaign – Client loses skull scores after closing the application
- Campaign – Earning 1 skull does not display on the rack-up screen
- Campaign [Multiplayer] – The client will not unlock the trophy for clearing a Captain’s campaign missions
- Campaign [Viveport] – Mission description panel overlaps with the character description panel on returning to ‘Character Select’ screen after completing the mission
- Environment – Players are not taking damage from volcano meteors