Company //

We Are a Leading Global VR Gaming Studio

Background Screenshot // Creed: Rise to Glory Championship Edition

Who We Are //

Dreamers, Innovators & Storytellers

We’re a growing team of dreamers, innovators, and storytellers building gaming experiences for some of the most successful IP of all time. Our focus on talent and technology has led to multiple industry awards in game design, sound design, technical achievement and more. As a company that likes to move ahead, we are currently expanding our reach into console and PC game development as we pioneer into cross-reality gaming.

Company Timeline //

Pushing the Boundaries of Innovation


First Full Body VR

“Huge video game fans” and USC students Nathan Burba, James Iliff, Graham Matuszewski, and Alex Silkin build the first full-body and portable VR system with a dream to make VR home entertainment what it can and should be.


The Beginning

Survios acquires seed funding and is founded with the mission to create the most immersive, mind-blowing digital experiences possible and the vision of a world where virtual reality is the preferred medium for play.


First VR Project

Survios develops its first virtual reality project, Zombies on the Holodeck, that wins three Proto Awards for ‘Best Overall Experience,’ ‘Most Transportive,’ and ‘Best Interaction Design.’


First Million in Sales

Raw Data becomes the first VR game to hit $1M in sales only one month after release and the first to be a #1 Top Seller on Steam across all games worldwide. Acquires Series C funding led by MGM.


First Awards

Survios releases Sprint Vector, Electronauts, and Creed: Rise to Glory. Wins awards for “Developer of the Year,” “Best Character Design,” “Best Sound Design,” ‘Best Use of Music for Games,” and named a “Best VR Game of the Year” nominee and “Lumber Award Honoree.” Establishes Netvios, a joint venture with NetEase to distribute VR games in China.


More Awards & Series D Funding

Survios continues to establish itself as a home for licensed VR experiences with Westworld: Awakening (nominated for D.I.C.E. Award “Immersive Reality Technical Achievement”) and secures a license to “AMC’s The Walking Dead.” Releases the original fantasy game Battlewake. Irongrey leads Series D funding.


One Million Units Sold

Survios reaches 1 million units sold. Can now find at least one Survios game in 1 out of 8 VR devices. Walking Dead Onslaught is released. Westworld: Awakening is honored as a 23rd Annual D.I.C.E. Award Finalist.


First Cross-Reality Game

Survios develops and ships Puzzle Bobble the first cross-reality title based on a major game franchise and its first non-VR game Big Rumble Boxing: Creed Champions.

Awards & Recognition //

Company Leadership //

Decades of Digital Gaming Experience

Seth Gerson

Seth Gerson

Chief Executive Officer

TQ Jefferson

TQ Jefferson

Chief Product Officer

Joshua Green

Joshua Green

Chief Finance Officer

Alex Silkin

Alex Silkin

Chief Technology Officer

Partners //