Sound Designer

Marina Del Rey, CA / REMOTE

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you! Survios currently has an opening for a Sound Designer to contribute to our sound design efforts and push the quality and innovation to the next level with our talented Audio Team! 

Responsibilities:

  • Design, edit, mix and implement sound effects in line with the creative vision.
  • Collaborate with audio, design and engineering to develop and define audio pipelines and systems.
  • Collaborate with audio and other disciplines to establish the creative direction and drive SFX quality to define the audio style of the project.
  • Playtesting and debugging game audio systems.
  • Assist in maintaining audio-related documentation.
  • Contribute to the culture of learning within the audio team through knowledge sharing.
  • Assist with establishing and enforcing best practices for audio outside of the core audio department.
  • Be an advocate for audio to non-audio teams and partner with them to find the best possible audio solutions to challenges.
  • Work with external audio outsource providers when necessary.

Requirements:

  • 1+ commercially shipped AAA titles on console, PC, and/or VR games with a track record of technical sound design and implementation skills.
  • Experience in in-game audio implementation using Wwise via Unreal Engine 4.
  • Ability to create a wide range of SFX, from realistic to abstract.
  • Foley recording and creation experience.
  • Experience in commonly available audio tools and software such as Reaper, Nuendo, Pro Tools, Sound Forge, etc.
  • Mixing, loudness measuring, and final audio polish skills.
  • Good understanding of interactive music composition, music editing and mastering.
  • Ability to work independently and organize pipelines.
  • Can multitask and handle several tasks or projects simultaneously.
  • Excellent cross-department communication and collaboration.

Pluses:

  • Experience with VR/AR development.
  • Familiarity with 3D spatialized audio.
  • Experience mixing in 5.1 and 7.1 surround for games and linear media.
  • Some programming, scripting, or UE4 Blueprint experience.
  • Proficiency in Reaper and Sound Forge.
  • Comfortable recording and directing voice talent.
  • Bachelor's degree in either Music Technology, Audio Engineering, or equivalent professional experience.

NOTE: This is not a Composer or Music Producer position.  Please do not apply if you do not meet the “required qualifications” listed above.

About Us:

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games.

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