Technical Level Designer

Marina Del Rey, CA / REMOTE

People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the swanky new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you! Survios currently has an opening for a talented Technical Level Designer to join our amazing design team!

This position will be responsible for providing technical support for all aspects of design as needed, which includes scripting engaging scenarios and systems for first-person games. As a Technical Level Designer for Survios, you will work with other designers and engineers to design, implement, and maintain moment-to-moment gameplay experiences within the levels.

Applicants should be enthusiastic about the opportunity to collaborate with developers across disciplines, and to seek out opportunities to dive in, solve problems, and make improvements wherever necessary. The ideal candidate has experience working with a cross disciplinary team on a large codebase. Candidates are expected to be self-starting and proactive in identifying risks and determining solutions. They should also have a passion for adding the extra polish that sets our games apart.

Responsibilities:

  • Partner with Level Designers to script high-quality player experiences and provide clear reusable technical solutions.
  • Work closely with Design and Engineering teams to develop new technology systems.
  • Own from pitch to polish new gameplay and combat sequences, actor creation, level scripting, checkpoint management, and AI scripting.
  • Coordinate with Art, FX, Audio, Narrative and other teams to integrate content into scripted level experiences.
  • Ensure level data and performance optimization.
  • Embrace a growth mindset, provide constructive insight and feedback to the game team and the company as a whole.

Requirements:

  • 2-3 years of game development experience in 3D game engines.
  • Strong familiarity with scripting languages such as Blueprints, C#, Lua, or Javascript.
  • Exceptional programming/scripting methodology.
  • Good problem solving ability with a focus on rapid iteration to achieve balance, pacing, and fun.
  • Deep understanding of  first-person combat and exploration game design.
  • Excellent verbal and written communication skills.
  • Positive and collaborative attitude working with cross-functional teams.
  • A high standard of quality for your own work as well as reviewing the work of peers.

Pluses:

  • Unreal Engine 4/5 experience:
    • Working knowledge of Blueprints and features including interfaces, casting validation, enabling/disabling classes, spawning classes, FX and sequencer.
    • Debugging and basic coding in C++ to review, modify or create native classes.
    • Extensive use and knowledge of tools, such as Animation Blueprint, Behavior Tree, Sequencer, UMG, Gameplay Ability System, or level streaming.
  • Knowledge of Microsoft Powerpoint or other presentation software.
  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Software Engineering, Math or a related field.
  • Experience using Agile methodology and tools such as JIRA and Perforce.

About Us:

Survios is an award-winning game studio that takes a holistic approach to development, merging our hardware, software, and games expertise to create unbelievable immersive game experiences. As we expand our focus from VR-Only to create games across all PC and Console platforms, we’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games.

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