"From the outset we've been interested in creating the most immersive, engaging and interactive experiences possible."

James Iliff   \   CCO

Zombies on the Holodeck

In the ZotH demo, players find themselves on the streets of noir-styled 1940's Chicago in the epicenter of a zombie outbreak. Never ending waves of brain-hungry undead are coming for you. It's your job to survive. Hold off the hordes with a fully functioning pump-action shotgun, use both hands to spray bullets with your Tommy Gun, and aim down the sight of a rifle like you would in real life. Holstered on your left and right legs are two pistols for your desperate last stand. Your body is also equipped with a trusty grenade and a back-mounted fire axe for when things just need to get bloodier.

Wild Skies

In the Wild Skies demo, two players must work together to pilot a nuclear-powered airship while fending off religious fanatics, oppressive governments, and vicious pirates. Every action you perform is real. Pull swords from your back and guns from your hip. Shoot and swashbuckle invading pirates off your deck. Steer a flying airship through the skies. Climb through clouds, nose-dive into caverns, and battle enemy vessels with cannons and turrets.

Project Holodeck

Project Holodeck was a DIY virtual reality platform we built with off-the-shelf components and custom software. The project was part of the USC Games program, a joint effort between the Interactive Media Division (IMD) at the USC School of Cinematic Arts (SCA) and the Department of Computer Science at the Viterbi School of Engineering.